Goblin Rampage – A Warhammer Online Blog.


This is a PvP game.
November 3, 2008, 3:31 am
Filed under: ORVR, Rants | Tags:

WAR was designed around bashing stunties, stabbin’ pointy ears and stompin’ humies.  So why does destro, along with many Order prefer to PvE for renown rather than actually stand and fight?

The reason why I say this, is tonight once of the new Order guilds made of rerolls from Destruction from one of the ‘top’ guilds attacked a keep, and left after 10 minutes due to the fact they couldnt get the ram down, even though they had a numerical advantage, not to mention a bunch of people on vent/ts > a band of pubs.  Instead they decided to bugger off, not even hit another zone like the usually do and went and did scenarios to ‘grind renown.’

Heres another intresting thing, people view renown ranks as a ‘grind’.  It is supposed to be an achievement or reward, not something you grind because it makes you good having high RR.  It has lead to a lack of fisticuffs in the field and more a trading of BFOs and keeps.  Hell, we even had people comment saying ‘Don’t fight Order you stupid, we get better / faster renown from just capping.’  Its kind of scary and sad that people would rather do this than actually grow some cahoonies and go in.

In other news, Mythic’s loot system sucks arse – Bloodwrought dropped 3 BO boots, SH, BO & Zealot helm + belt, when we didn’t even have a zealot / SH in the group, and the BO already had all the pieces.



Winning at WAR 101; Communication.
November 2, 2008, 12:15 am
Filed under: ORVR | Tags: ,

It is very surprising how poor communication can be between members of the same faction, and I don’t just say this in reference to the number of premades around.

There have been many instances where a premade has needed a PUG group to run with their plan in some obscure way, eg; we lockdown their postern, you bash the main door.  Though sometimes, simple things like this don’t even get relayed through either regional or private; instead replaced with gnashing of teeth and facepalms.

As the title states, easy way to win at WAR is to communicate, be vocal.  Whether it is setting up an assist macro which is instant death to the target, or sharing plans and direction.  Just because a WB leader is the leader, doesn’t necessarily mean they actually want to tell everyone what to do.  Even if they are running the WB, a suggestion or relaying information to other parties through regional or a tell can often help swing everything into ones favour, and smooth out the ride.

Though this all said, don’t just say and talk, listening is the just as important other side of the coin.  Often a good suggestion will crop up that you may not have thought of if you are running things, or if they are shouting an incoming and everyone becomes aware of this new threat.  Listening to people in your group is a good way to have them listen back intently and follow directions alot more easily.  It makes the difference between a cohesive unit and herding a bunch of cats.

In other news, I finally got my first Sentinel drop after about 7-8 instance runs.  Sentinel Shouldafings.  They’re sexy lookin’.



They’ve discovered assist.
November 1, 2008, 12:26 am
Filed under: ORVR, Rants | Tags: , ,

Players have begun using the assist function in RvR now.  Oh boy does it hurt.  6 BWs + assist macro = dead.  Period.  No amount of overhealing will save you, ever.  6 Ignites, 6 Boiling Bloods, 6 Detonates, Withering Heat – Whatever else amongst the 10 other tricks that BWs have up their sleeve (Considering 9/10 are immolation, KDs, Healing debuff)

Sure its all fine to whige about Order, since I’m destruction, but the amount of hurt a few BWs can lay down really sucks.  Sorcerer/ess don’t have an instant KD or healing debuff, which actually royally screws the healer.  They also don’t have a KB.  BWs also get that free recast tactic, though I have no idea whether it is acutally working, even if it was,m its intened application is insane – a free reapplication.  No GCD here, oh nosureebob.

That said, Destruction using the assist function also lay down the hurt, though it requires many Sorcs to do the damage a few BWs can lay down.

Order gets all the cool stuff.



Blackguard revealed and Witching Live Events – Oh my!
October 30, 2008, 9:52 pm
Filed under: PVE | Tags: , , , ,

Wooo Blackguard.  Now Destruction get another awesome looking tanking class which looks like it will be able to dish the DPS to attract even more players to Destruction!  Awesome!  That said, since everyone and their cat is talking about the new classes – the Blackguard does seem pretty badass.

They are the mirror of the IB, but there is one key difference from what I could gather, hatred increases through each attack the BG does.  This has its own set of pros and cons;  such as an IB could theoretically build Grudge / Hate faster than a BG could, but honestly who targets an IB first.  I’ve only toyed with an IB in PvP, so I really can’t be one to comment on their Grudge building, but regardless in a PvP sense, if BG get an Oathfriend/brother/whatever type of ability, they will more than likely be a force to be reckoned with.

They seem to be a damage oriented type tank from what I’ve gathered from whats been released on them, though I could as usual just be miles off.  Either way, they look sexy, and I (along with every other destruction player) will be rolling one for an alt.

The KotBS are also getting introduced, but since they are a Chosen mirror and focus on buffing their allies it seems intresting, but being destruction it doesn’t really intrest me too much.  (Pffft Order).

In other news we see the first of the Live Events, assuming that there will probably be a ton coming around since it is that time of year – Halloween, Promotional ‘Heavy Metal’, Christmas, New Years and maybe Chinese New Year, all within a few months of each other.  Lets just hope they don’t go too overboard with them and trivialize them.

What really counts in my books though, is the PQs in the RvR lakes.  It is rather amazing at how a little bit of carebeary incentive will bring the PvE only players (shocking isn’t it) and lower levels into the RvR zones for a good scrap and stunty bashing.  It is a step in the right direction, though which ever brainiac at Mythic decided to have a set loot table in the PQ rewards and not just give everyone a worthy reward deserves a good boggin’ on the noggin.  Having to get a Gold bag against 200 other players is a bit ridicilous.  Especially when the PQ table caps out at 60 people.

Its a step in the right direction, but it really does require some refinement.



Cheapness
October 29, 2008, 11:09 pm
Filed under: ORVR, Rants | Tags: , , , ,

So today there was a bit of carebearing in Bloodwrought, which I wasn’t in but willing to wager good gold that Shaman loot was going to drop.  Good thing no one took me on that bet, else I’d be a bit out of pocket.  They knocked off the instance in about 30 minutes – Nice quick run.

After which we proceeded to queue for some Scenarios and Open RvR in Praag / Dragonwake.  Order outnumbered us this time around, and actually once summoned up the cahoonies to meet us in the field rather than running to their nearest keep.  Unfortunately it wasn’t to last, with Order retreating to their keep and using two Engineers using electromagnet to suck large chunks of Destro through the door and into the Keep itself.  Suicide stunties are bad news.

Now heres the intresting thing, the Magus Rift is capped to 9 players, applies the debuff / immunity to further stuns / knockbacks & CC and is chainable, while the Engineer one is still capped to 9 players – (It doesn’t seem like it us, but going to take the chance here and say it is) applies the debuff, but is uneffected by the the debuff itself, as though it is its own form of CC.  The reason I say this is because in Serpent’s Passage earlier our group managed to get 3 immunity debuffs.  Yea beats me too how the hell they did it.

So after we stomped the Order in Orvr we were consigned to watching randy destro getting sucked through the keep door, until they used a suicide engineer to run out and suck people to within the inside suck range.  The naturally had several Bright Wizards backing them up to AoE the door.  Personally I think it is rather weak in that they can’t hold a keep the old fashioned way, though I’m not going to say destruction aren’t guilty either – since Magus can pretty much do the same thing, plus Pit of Shades with Triumphant Blasting, while still part of the game was the easymode way to hold a keep.

It still is weak to have an Order Guild WB (of the same guild) using cheap tactics to try and hold a keep against equal numbers.



Destro pveing for renown.
October 28, 2008, 11:35 am
Filed under: ORVR, Rants | Tags: , ,

Sooo now the tables have turned, from Order being the chickens to Destruction being the chickens, and deliberately deciding not to fight Order, even going to another zone to just cap BFOs.

Seriously, what is with this chicken shit of PvEing for renown when theres a fight to be had.  It’s just sad.  Today Destruction lost alot of respect, also since I knew some of the people who I thought would rather stand and fight – wanted to sod off and PvE some more for renown.  Its just unbelievable that people whinge and moan about not getting a fight – these same people; and then when theres a fight to be had they just bugger off and go cap BFOs and Keeps uncontested in another zone.

Whats even more is people say “We get more renown from BFOs and Keeps”  Thats an absolute load.  You get alot more renown from fighting than you do from BFOs.  In a good fight you can gain upwards of 3-4k renown in under 5 minutes instead of the 1k that you earn in 3+ minutes.  Its just really weak that people say that.  I actually got kicked from the WB because I said “theres a good fight to be had here, lets fight instead of pveing for renown.”  Go freaking figure.



Bloodwrought + ORvR.
October 26, 2008, 11:26 pm
Filed under: ORVR, PVE | Tags: , ,

Cleared Bloodwrought tonight in about an hour and a half.  No Shaman loot as usual :p  Beats me why Mythic didn’t implement a token system or something so where theres a guarenteed drop for those who are actually at the instance.  Barakus dropped two WE helms and a DoK one.

Lots of ORvR again as its a Sunday.  4 Sorcs + Triumphant blasting > Order zerg in a keep.  12 guildies managed to hold out ~50 for a good 30 minutes, and then managed to recap the keep back anyway.  Though thanks to the way renown works most kills only give 1RP.  Though order have begun to have a good whinge about Chaotic Rift, blaming it solely as the cause for them to die so much.  Its kind of amazing how much some players can QQ about anything if it gets them killed or does not ensure a 100% chance of victory.



Bilerot Burrows – Cleared! First try!
October 25, 2008, 11:07 pm
Filed under: PVE | Tags: , , , , , ,

No friggin’ Shaman loot! >_<

First time through there, same for the 6 guildies I went with, though they had cleared the trash before hand.  Bilerot as much fun as the boss fights are, is probably the worst instance ever.  Cramped, crazy, and very dangerous.  Also, as usual, 9/10ths of the trash leading to a boss are worse than the actual boss himself.

We knocked off the whole instance in exploratory run which took ~6 hours.  Marathon.

First boss we went after was the chap on the right, Bartholomeus the Sickly, who has an alpha of a freight train on crack, throws out a skull similar to the BW T4, and spawns lots and lots of Nurglings in waves that explode for ~600 damage upon their death with 5 Wards, 300ish a hit, and explode anyway after about 40 seconds to a minute.  He is probably the hardest boss in there until they fix the last boss.  The trash leading up to him is pretty nasty too.  Consisting of Nurglings and Plaguebringers, same Nurglings that explode and do nasty damage and cause the Plaguebringers to enrage.  Fun stuff.  Drops the Sentinel Gloves, we had two Chosen gloves and one Witch Elf gloves.

Quick strat – we pulled him out of his room, our group make up was;

Black Orc – OT for Nurglings

Chosen – MT

Shaman – (Myself for healing)

Zealot – (Also for healing)

Sorcerer – DPS down the adds (We just healed through the damage since the BO would pull them off the squishies)

Witch Elf – DPS the boss.

We pulled him out of his room to the room leading to his, and had the Chosen tank him there in the middle against the wall to prevent being knocked back.  The WE stood in the corridor between the boss and his room, DPSing from behind,  the healers and the sorc stood in the doorway leading to the ramp leading down to his are.  The BO would grab the nurglings as they spawned and we were far enough to not cop his AoE or sneeze.

Other than that its just a tank and spank.  Though you do need a chosen with the repel tactic since he is said to have 100% armour mitigation.

Next boss in the left wing has monster, and I mean MONSTER trash leading up to him.  As in it takes 110% switched on healers else your MT will die, and thats just focus healing the Tank.  There are Plaguebeasts which not only hit hard but also have abilities which produce tumours which explode violently, doing 2k damage a second against a tank with 3 sentinel and 3 Bloodlord, and killing all other melee.  On the upper hand they are rather squishy.

Ssyrdian Morbidae is the boss at the end, and is not aggressive until you attack him,  the boss himself is very squishy with a weak AoE which does nothing but cause graphical lag.  Drops the Sentinel Shoulders, we got Chosen, Zealot and Magus shoulders.

The last boss The Bile Lord is currently bugged, and hard enough as it is without summoning his bloody adds.  He is meant to summon forth his Children – beats me what they are, probably some kind of Nurgling again.  He randomly puts diseased ground on the ground in about 10ft wide blue purple swirly things, which conveniently have names and have an animation of some kind before they do damage – however they DO SNARE.  So it is crucial that your tank keeps moving him, and everyone else keeps moving and is on thier toes.

At about 5% he will stun everyone – this is the most dangerous part; it will take alot of luck to down him.  He stuns the entire group, and proceeds to rampage while ‘eating them’ – it zones you into his gut where you are stunned for another 7 seconds and then you are in his innards, and there is a targetable section which you attack so he spits you out.

However, the worst thing about being eaten is he does it one at a time, and you are still stunned during this, where he will rampage around and easily kill people.  I managed to get eaten by the skin of my teeth, surviving inside with the MT and OT at 600 HP.  Once again when he spits you out, its hard as hell to make sure no one dies.  Our tank popped t4 morale otherwise it would have been a wipe when he spat us out – I got hit for a lucky 500, instead of 5000.

Dropped 3 Sentinel breastplates, Magus, Disciple and Marauder – none of which were in our party!

Talk about rotten luck (Haw haw pun.)



200 Salvaging & 200 Talisman Making.
October 25, 2008, 1:37 am
Filed under: PVE | Tags: , ,

Managed to get them both to 200, with 15s left in my wallet.  I’m now stuck in the IC.  Wooo go me.  Late night crafting while having drunk is bad, don’t let anyone else tell you otherwise – drinking and crafting and AHing is bad.

It took me about 300g to get from 1-200 on both Salvaging and Talisman Making, and the crafting buff in Dragonwake was a lifesaver.  Those 10 extra levels make a huge difference in the chance to succeed and fail a Salvaging – though I never failed a Talismaking session apart from once when it bugged and it said ‘You have made something Awesome!’ followed by ‘Attempt Failed’ and ‘Not enough space in your backpack’ when there was atleast 10 spots open.

Now comes the challenge of making permament 19+ to something other than Wounds.  Which only happens from getting a crit off salvaging an epic.  Hmm.

Further note:  Anyone that is planning on doing Salvaging and Talisman making; make sure you have lots of gold spare, or plenty of patience, the last 5 levels of both have an insane chance to not grant levels even using 200 mats.



Bit of ORvR.
October 23, 2008, 10:13 pm
Filed under: ORVR | Tags: , ,

Lots of O-RvR tonight, still plenty of zerg on zerg action though.  The anti zerg tactic AoE + Chaotic rift tonight was fairly epic, when 13 of us took on 1 – 1 1/2 Order Warbands at a BFO and wiped them all.  Cheap, but effective.

The RvR started when an Order guild decided to start capping Battlefield objectives (BFO) and the keeps in Thunder Mountain.  Rather quickly my guild assembled a team to head out and give em a good walloping.  Just my luck I was AFK until later.  From what I had heard previously they had assaulted a keep – Bloodfist, and we had successfully defended that, where they then went over to Kazak Something (the Stunty keep!) and managed to get the first and second doors down, however we were in the lords room, and managed to repel their charges into the room itself.

One thing I did notice though was an increasing amount of lag as time went on, however I wasn’t leaking memory.  I think it was because I haven’t defragged in a while.  Who knows, maybe it will ease the lag up – I’ll let you know :p.  So here I am krilling and defragging, just to find out that theres ORvR happening in Praag.  Its probably the best place to have ORvR in, and its rather surprising that it doesn’t happen as often as Dragonwake.

Many times the group I’m in has been managed to grab a few extra kills from runners who take a wrong turn and end up in a dead end, though the same can be said for us too – getting cornered in an alleyway.  Another great thing about Praag is flanking and charging is hard to pull off against a numerically strong opponent thanks to the streets themselves – though the multitude of plaza’s and other wide open spaces randomly spread throughout the zone allow everything to degenerate into a bloody melee.

From what I’ve seen so far, every day more and more people get into T4 and RVR.  Hopefully the trend will continue as I’m hearing of some killer RvR happening in Avelorn and Saphery at the moement.