Goblin Rampage – A Warhammer Online Blog.


Oh no, the big scary patch notes…
November 8, 2008, 12:47 am
Filed under: Rants | Tags:

Don’t really address anything :| .

A majority of issues with skills required bug fixes, instead got something which they didn’t really need.  Sure theres some really nice things there, such as the Bright Wizards ability ‘Playing with Fire’ can no longer crit, but theres also the bad (Not having Wards for appropriate encounters such as Dungeons, Fortresses, Cities, Kings will now lower your DPS done; which is silly considering how FUBAR all the current loot tables are for set items.)

Sure the assorted damage increases are nice, but a few of the skill changes aren’t everyones cup of tea.  Some skills didn’t really require a tweakm but recieved one anyway.

Either way, it is nice to see Mythic is trying their best to make WAR even more awesome.



This is a PvP game.
November 3, 2008, 3:31 am
Filed under: ORVR, Rants | Tags:

WAR was designed around bashing stunties, stabbin’ pointy ears and stompin’ humies.  So why does destro, along with many Order prefer to PvE for renown rather than actually stand and fight?

The reason why I say this, is tonight once of the new Order guilds made of rerolls from Destruction from one of the ‘top’ guilds attacked a keep, and left after 10 minutes due to the fact they couldnt get the ram down, even though they had a numerical advantage, not to mention a bunch of people on vent/ts > a band of pubs.  Instead they decided to bugger off, not even hit another zone like the usually do and went and did scenarios to ‘grind renown.’

Heres another intresting thing, people view renown ranks as a ‘grind’.  It is supposed to be an achievement or reward, not something you grind because it makes you good having high RR.  It has lead to a lack of fisticuffs in the field and more a trading of BFOs and keeps.  Hell, we even had people comment saying ‘Don’t fight Order you stupid, we get better / faster renown from just capping.’  Its kind of scary and sad that people would rather do this than actually grow some cahoonies and go in.

In other news, Mythic’s loot system sucks arse – Bloodwrought dropped 3 BO boots, SH, BO & Zealot helm + belt, when we didn’t even have a zealot / SH in the group, and the BO already had all the pieces.



They’ve discovered assist.
November 1, 2008, 12:26 am
Filed under: ORVR, Rants | Tags: , ,

Players have begun using the assist function in RvR now.  Oh boy does it hurt.  6 BWs + assist macro = dead.  Period.  No amount of overhealing will save you, ever.  6 Ignites, 6 Boiling Bloods, 6 Detonates, Withering Heat – Whatever else amongst the 10 other tricks that BWs have up their sleeve (Considering 9/10 are immolation, KDs, Healing debuff)

Sure its all fine to whige about Order, since I’m destruction, but the amount of hurt a few BWs can lay down really sucks.  Sorcerer/ess don’t have an instant KD or healing debuff, which actually royally screws the healer.  They also don’t have a KB.  BWs also get that free recast tactic, though I have no idea whether it is acutally working, even if it was,m its intened application is insane – a free reapplication.  No GCD here, oh nosureebob.

That said, Destruction using the assist function also lay down the hurt, though it requires many Sorcs to do the damage a few BWs can lay down.

Order gets all the cool stuff.



Cheapness
October 29, 2008, 11:09 pm
Filed under: ORVR, Rants | Tags: , , , ,

So today there was a bit of carebearing in Bloodwrought, which I wasn’t in but willing to wager good gold that Shaman loot was going to drop.  Good thing no one took me on that bet, else I’d be a bit out of pocket.  They knocked off the instance in about 30 minutes – Nice quick run.

After which we proceeded to queue for some Scenarios and Open RvR in Praag / Dragonwake.  Order outnumbered us this time around, and actually once summoned up the cahoonies to meet us in the field rather than running to their nearest keep.  Unfortunately it wasn’t to last, with Order retreating to their keep and using two Engineers using electromagnet to suck large chunks of Destro through the door and into the Keep itself.  Suicide stunties are bad news.

Now heres the intresting thing, the Magus Rift is capped to 9 players, applies the debuff / immunity to further stuns / knockbacks & CC and is chainable, while the Engineer one is still capped to 9 players – (It doesn’t seem like it us, but going to take the chance here and say it is) applies the debuff, but is uneffected by the the debuff itself, as though it is its own form of CC.  The reason I say this is because in Serpent’s Passage earlier our group managed to get 3 immunity debuffs.  Yea beats me too how the hell they did it.

So after we stomped the Order in Orvr we were consigned to watching randy destro getting sucked through the keep door, until they used a suicide engineer to run out and suck people to within the inside suck range.  The naturally had several Bright Wizards backing them up to AoE the door.  Personally I think it is rather weak in that they can’t hold a keep the old fashioned way, though I’m not going to say destruction aren’t guilty either – since Magus can pretty much do the same thing, plus Pit of Shades with Triumphant Blasting, while still part of the game was the easymode way to hold a keep.

It still is weak to have an Order Guild WB (of the same guild) using cheap tactics to try and hold a keep against equal numbers.



Destro pveing for renown.
October 28, 2008, 11:35 am
Filed under: ORVR, Rants | Tags: , ,

Sooo now the tables have turned, from Order being the chickens to Destruction being the chickens, and deliberately deciding not to fight Order, even going to another zone to just cap BFOs.

Seriously, what is with this chicken shit of PvEing for renown when theres a fight to be had.  It’s just sad.  Today Destruction lost alot of respect, also since I knew some of the people who I thought would rather stand and fight – wanted to sod off and PvE some more for renown.  Its just unbelievable that people whinge and moan about not getting a fight – these same people; and then when theres a fight to be had they just bugger off and go cap BFOs and Keeps uncontested in another zone.

Whats even more is people say “We get more renown from BFOs and Keeps”  Thats an absolute load.  You get alot more renown from fighting than you do from BFOs.  In a good fight you can gain upwards of 3-4k renown in under 5 minutes instead of the 1k that you earn in 3+ minutes.  Its just really weak that people say that.  I actually got kicked from the WB because I said “theres a good fight to be had here, lets fight instead of pveing for renown.”  Go freaking figure.



Crowd Control, how I love and hate you.
October 20, 2008, 11:27 pm
Filed under: ORVR, Rants | Tags: , ,

WAR has some rather nice and novel ideas for CC, none of the gimmicky WoW transformations and fear; but nothing that hasn’t been done before.  Though that said, I feel that CC (Crowd Control) in WAR seems to be better suited to PvP rather than PvE.  Theres a variety of ‘Urgh bloody <Insert CC here>’  but nothing that is really deemed broken thanks partly to the dimishing returns, and the debuff buff which grants the immunity to them.

There are several types of CC;  Knockbacks, Knockdowns, Stuns, Silences, Disorients, Roots & Snares.  It really depends on what class you play, but various forms of CC happen to be more annoying to certain classes than others.  Eg a Witch Elf probably won’t care about a silence but a Shaman will.

Knockbacks and Knockdowns have their various advantages and disadvantages, a KB can often put someone out of range of you and has a dimishing return, same goes for a knockdown however they gain an immunity for other forms of CC, and it happens to be for a longer duration, eg 4 second KD = 30 second immunity.  Of course as a Shaman KBs happen to typically be my friend since its easier to knock someone away / be knocked away by them rather than kiting them around or tanking them, though KDs happen to be a mortal enemy.

Silences too have their uses, especially considering how many classes get one at 35+, but a silence unfortunately triggers the CD for all other forms of CC closing many doors for a latter need to CC.  The same goes for disarms, however a disarm is much more devastating than a silence as it leaves the melee rather vulnerable in a tight situation and can often mean the difference between life or death, something which a silence will not do against a BW or other castery class.

Roots and snares are also highly effective forms of CC, in that in conjunction with a KB or just on their own, they can really force a players hand – either attack something, try remove the root / snare, or just eat damage.  Fortunately roots have a decent chance to break on damage, except firecage >_< and mose snares are cleansable.

Here comes my most hated form of CC, Disorients.

If you are a class with a 1s disorienting ability, spec into it.  It is a sure way to kill a healer without backup.  Nothing is worse than two Swordmasters using their disorients with coordination providing a 20second disorient, as disorient is not subject to any DR or immunity.  One second added to any ability, from morale to abilities, makes it insanely difficult to heal through a focused attack.  The same goes for any caster, and it is rather amusing to see a Chosen to take a Bright Wizard from 100 – 0 without taking any damage thanks to their disorientating Aura stacked with their 1s disorientating ability.

Its just my pot luck that Shamans don’t have an AoE root or snare as a core ability.  Blasted 3 second cast 13 point mastery talent.



A disturbing lack of courage amongst WAR players.
October 18, 2008, 2:41 pm
Filed under: ORVR, Rants | Tags: , , , ,

Since hitting T4, the game has been quite a bit more enjoyable then lower tiers, it is strange however that since 40 its almost the same. I guess its to do with less playtime taken up by questing and more ORVR and other things.

One thing that is disturbing though, is the lack of courage amongst WAR players who refuse to go balls deep in a charge, or give up after a single defeat. Several times today during various keep sieges where we (destro) have been defending, with lesser numbers, to successfully repel them – just to have the opposing side who outnumber us 4:1 at the least to bugger off and disappear for the next 6 hours.

3 times today at individual sieges we had them breach the second door and get into the keep lord, only to wipe once or twice and literally call it with 6 of us defending. We would see them grouping up outside the walls, about ~30 Order, we would ride into them and they would turn around and run into their warcamp. Wheres the fun in that? Its atleast some measure of fun to die in a fire, or try take someone down with you, rather than just running away.

Whats worse, is that the Order on our server like to whinge and whine about being zerged by Destruction. Sure there are periods of time where we do (heavily) outnumber them, but we’ve been uncontested for keeps and BFOs for atleast a day or two. Several hours at the very minimum.

Though thats enough Order bashing for now, since Destruction seem to spineless too. I’ve seen other guilds give up when theres a slightest hint of defence at the keep they’re taking and find one that has no defence, even if they’ve demolished all the defence between them and the Lord. Hell, even earlier today there was a gank squad of about 4 players on a bridge in Dragonwake between us and the keep we were assaulting. It was just myself and another Marauder guildie who decided to take them on. It was one hell of a good battle against two SMs and two WHs, where it was pretty even mixing it between which way the battle was turning.

What would have ensured the victory would have been some of the destro riding right past, even getting dismounted by these Order and running on past over the bridge, rather than doing the ballsy thing and fighting Order.

It just erks me that theres more of the more ‘Ooh I need more XP / Renown’ and not ‘HEY LOOK ORDER! WAAAGH!’

Bloody chickens.