Goblin Rampage – A Warhammer Online Blog.


Ghosting BFOs and Keeps.
November 9, 2008, 1:49 am
Filed under: ORVR | Tags: , , ,

Does anyone else find that their realm seems more interested in backcapping and ghosting BFOs and Keeps?

We spent a better half of this evening chasing Order from zone to zone to zone to zone.  They had similar numbers to us, 10-12+ against our 10, and after a fight would just sod off to another zone.  Theyd even forget their precious 500 RPs from the BFOs.

This isn’t WAR.  We didn’t get this game to run away like little girls from each other.  We came here to bash stunties, stab humies and kill pointy ears.  (Its different if you happen to be Order, but I’z a greenskin!)  Hell, it has devolved to the point where people would rather jump off a cliff and suffer a PVE death than actually fight to the death, no matter how futile the fight.

I mean, where is the fun in buying a game that advertises and is designed around heavy, large-scale open field combat.  Not pveing for renown.  It kind of disappoints me that people view renown as a grind rather than an achievement.  I mean, we see people complain about open with lines such as ‘I’d rather spend 30 minutes capping a zone for 4k renown than rvring for 1rp a kill’

One thing I really like about that line, is it is a complete and total load.  I’m RR46, and I get more renown from open rvring, hell you can get 30k easily in an hour or two, and thats not just with heal renown.  Forget heal renown when you can get a few hundred renown a kill, seriously.

Its amazing how much fun that you can have by getting the same old faces with you every night to do a bit of actually playing the game. Hell, even grabbing a few mates and tagging along with the zerg in the hot zerg on zerg action can end up with a great WAR night.

If only cross realm channels existed, I think my most used phrase would be “Drink a cup of Cement and harden the fuck up.”



We broke the game.
November 7, 2008, 12:50 am
Filed under: ORVR | Tags: ,

How cool are we!

So as I said last night, with Destro being pushed back into our fortress and then having the server crash (it was really an inside job, we had someone pull the plug :p)  the zones broke.

The Maw has now been contested for 24 hours, though it is impossible to actually do any damage to it, the Wastes are locked to Order with all Order owned Objectives and Keeps, Praag when you walk in there is listed as contested but it is actually locked on the map to Order with BFOs and Keeps having guards that are unattackable but just attack anyone no worries.

Darklands; world first in WAR game breakage.  Kind of sad too since the RvRs been restricted to Dragonwake which has seen so much daily action and ghosting it shouldn’t be green, but rather muddy and goreslick.  TM is just an ugly zone to fight in, being as open and multi-levelled as it is, though it does allow for prime ambushes (We managed to hide a full warband at Thagrim’s Wall BFO in the gatehouse to ambush Order who came to recap.  This was with PUGs too.)

Hopefully they’ll restart the server tonight or tomorrow to fix it and allow RvR to have some meaning in Praag, though its already been 24 hours, I’m not counting chickens yet.



Order counter attack, WAAAGH in full swing!
November 6, 2008, 12:45 am
Filed under: ORVR | Tags: ,

So today, after pushing Order back to Reikland after locking Praag, Order began to rally and counter attack this afternoon.  They managed to absolutely trump our feat of locking a zone of last night to pushing us all the way back to our Fortress in 4 hours.  Impressive, (un)fortunately for us, the server crashed and then reset and bugged all zones from Chaos Wastes to Praag.

What was revealed however from this is the collective stupidity of Destruction, not to rag on anyone or anything.  It is to their credit to keep riding out into the Order and feed meat to the grinder, but the sense of what they were doing was futile probablyh didn’t sink in, helping Order gain the zone.  Sure I go on about Destro not fighting, but when they’re just trickling in ones and twos to a crumbling front, or when there isn’t even a front – it definately does help zone control for Order.

On a side note, it seemed like they implemented a stealth change to zone control, since they mangaged to lock down Chaos Wastes in <1 hour.  Though they were walking all over the collective destro zerg through their superior organised zerging, it didn’t feel right.

Still 120+ organised zerglings is an impressive feat.



5 Hours of stunty smushing.
November 5, 2008, 1:56 am
Filed under: ORVR | Tags: ,

Aaaaaand we locked Praag!

Yep, 5 long hours of nothing but zerg on zerg action with plenty of sniping from smaller partisan forces of 6 and 12 taking on much larger forces in the backstreets and alleyways of Praag, all for the victory over each other and the slating of bloodlust – not that it did any good.

The FPS lag was not bad, however as the night progressed and numbers increased to 200+ per side in the space of <100 ingame ft, some noticable game effects came into play along with high latency.  The most noticeable of these was the reduction of the draw distance, especially in areas which funneled players into two massive zerging fronts.   The draw distance at one point was so low, it was <15ft radius that it just wouldn’t show any other player, giving heals an LoS / range error if they happened to be beyond the draw distance.

Also rather fun thinking an area is clear, walking forward and loading 60-70 Order.  Its also intresting to learn that 9 out of 10 times – retreat is death.  Too many times we did witness the Destro / Order zerg turn tail and run to just get romped all over by the opposing faction.  I’d naturally say to stand and fight, a honourable perhaps fruitless death with zero penalty is a small price to pay, but it doesn’t really help with the zone capture that everyone was raving about – then again nor does dying en masse while running like little girls.

The last hour of Praag was intresting to say the least, with random groups breaking of and hitting PQs hard while the main zerg remained in the lake pushing and being pushed between the main warcamps.  Finally at ~1am Praag was locked and everyone rushed to Reikland to start all over again.

With all the new transfers to Darklands, I hope that everyone will think “Damn last night was fun, lets see if its’ on again” and will merrily romp out into the lake and instigate something again.



This is a PvP game.
November 3, 2008, 3:31 am
Filed under: ORVR, Rants | Tags:

WAR was designed around bashing stunties, stabbin’ pointy ears and stompin’ humies.  So why does destro, along with many Order prefer to PvE for renown rather than actually stand and fight?

The reason why I say this, is tonight once of the new Order guilds made of rerolls from Destruction from one of the ‘top’ guilds attacked a keep, and left after 10 minutes due to the fact they couldnt get the ram down, even though they had a numerical advantage, not to mention a bunch of people on vent/ts > a band of pubs.  Instead they decided to bugger off, not even hit another zone like the usually do and went and did scenarios to ‘grind renown.’

Heres another intresting thing, people view renown ranks as a ‘grind’.  It is supposed to be an achievement or reward, not something you grind because it makes you good having high RR.  It has lead to a lack of fisticuffs in the field and more a trading of BFOs and keeps.  Hell, we even had people comment saying ‘Don’t fight Order you stupid, we get better / faster renown from just capping.’  Its kind of scary and sad that people would rather do this than actually grow some cahoonies and go in.

In other news, Mythic’s loot system sucks arse – Bloodwrought dropped 3 BO boots, SH, BO & Zealot helm + belt, when we didn’t even have a zealot / SH in the group, and the BO already had all the pieces.



Winning at WAR 101; Communication.
November 2, 2008, 12:15 am
Filed under: ORVR | Tags: ,

It is very surprising how poor communication can be between members of the same faction, and I don’t just say this in reference to the number of premades around.

There have been many instances where a premade has needed a PUG group to run with their plan in some obscure way, eg; we lockdown their postern, you bash the main door.  Though sometimes, simple things like this don’t even get relayed through either regional or private; instead replaced with gnashing of teeth and facepalms.

As the title states, easy way to win at WAR is to communicate, be vocal.  Whether it is setting up an assist macro which is instant death to the target, or sharing plans and direction.  Just because a WB leader is the leader, doesn’t necessarily mean they actually want to tell everyone what to do.  Even if they are running the WB, a suggestion or relaying information to other parties through regional or a tell can often help swing everything into ones favour, and smooth out the ride.

Though this all said, don’t just say and talk, listening is the just as important other side of the coin.  Often a good suggestion will crop up that you may not have thought of if you are running things, or if they are shouting an incoming and everyone becomes aware of this new threat.  Listening to people in your group is a good way to have them listen back intently and follow directions alot more easily.  It makes the difference between a cohesive unit and herding a bunch of cats.

In other news, I finally got my first Sentinel drop after about 7-8 instance runs.  Sentinel Shouldafings.  They’re sexy lookin’.



They’ve discovered assist.
November 1, 2008, 12:26 am
Filed under: ORVR, Rants | Tags: , ,

Players have begun using the assist function in RvR now.  Oh boy does it hurt.  6 BWs + assist macro = dead.  Period.  No amount of overhealing will save you, ever.  6 Ignites, 6 Boiling Bloods, 6 Detonates, Withering Heat – Whatever else amongst the 10 other tricks that BWs have up their sleeve (Considering 9/10 are immolation, KDs, Healing debuff)

Sure its all fine to whige about Order, since I’m destruction, but the amount of hurt a few BWs can lay down really sucks.  Sorcerer/ess don’t have an instant KD or healing debuff, which actually royally screws the healer.  They also don’t have a KB.  BWs also get that free recast tactic, though I have no idea whether it is acutally working, even if it was,m its intened application is insane – a free reapplication.  No GCD here, oh nosureebob.

That said, Destruction using the assist function also lay down the hurt, though it requires many Sorcs to do the damage a few BWs can lay down.

Order gets all the cool stuff.



Cheapness
October 29, 2008, 11:09 pm
Filed under: ORVR, Rants | Tags: , , , ,

So today there was a bit of carebearing in Bloodwrought, which I wasn’t in but willing to wager good gold that Shaman loot was going to drop.  Good thing no one took me on that bet, else I’d be a bit out of pocket.  They knocked off the instance in about 30 minutes – Nice quick run.

After which we proceeded to queue for some Scenarios and Open RvR in Praag / Dragonwake.  Order outnumbered us this time around, and actually once summoned up the cahoonies to meet us in the field rather than running to their nearest keep.  Unfortunately it wasn’t to last, with Order retreating to their keep and using two Engineers using electromagnet to suck large chunks of Destro through the door and into the Keep itself.  Suicide stunties are bad news.

Now heres the intresting thing, the Magus Rift is capped to 9 players, applies the debuff / immunity to further stuns / knockbacks & CC and is chainable, while the Engineer one is still capped to 9 players – (It doesn’t seem like it us, but going to take the chance here and say it is) applies the debuff, but is uneffected by the the debuff itself, as though it is its own form of CC.  The reason I say this is because in Serpent’s Passage earlier our group managed to get 3 immunity debuffs.  Yea beats me too how the hell they did it.

So after we stomped the Order in Orvr we were consigned to watching randy destro getting sucked through the keep door, until they used a suicide engineer to run out and suck people to within the inside suck range.  The naturally had several Bright Wizards backing them up to AoE the door.  Personally I think it is rather weak in that they can’t hold a keep the old fashioned way, though I’m not going to say destruction aren’t guilty either – since Magus can pretty much do the same thing, plus Pit of Shades with Triumphant Blasting, while still part of the game was the easymode way to hold a keep.

It still is weak to have an Order Guild WB (of the same guild) using cheap tactics to try and hold a keep against equal numbers.



Destro pveing for renown.
October 28, 2008, 11:35 am
Filed under: ORVR, Rants | Tags: , ,

Sooo now the tables have turned, from Order being the chickens to Destruction being the chickens, and deliberately deciding not to fight Order, even going to another zone to just cap BFOs.

Seriously, what is with this chicken shit of PvEing for renown when theres a fight to be had.  It’s just sad.  Today Destruction lost alot of respect, also since I knew some of the people who I thought would rather stand and fight – wanted to sod off and PvE some more for renown.  Its just unbelievable that people whinge and moan about not getting a fight – these same people; and then when theres a fight to be had they just bugger off and go cap BFOs and Keeps uncontested in another zone.

Whats even more is people say “We get more renown from BFOs and Keeps”  Thats an absolute load.  You get alot more renown from fighting than you do from BFOs.  In a good fight you can gain upwards of 3-4k renown in under 5 minutes instead of the 1k that you earn in 3+ minutes.  Its just really weak that people say that.  I actually got kicked from the WB because I said “theres a good fight to be had here, lets fight instead of pveing for renown.”  Go freaking figure.



Bloodwrought + ORvR.
October 26, 2008, 11:26 pm
Filed under: ORVR, PVE | Tags: , ,

Cleared Bloodwrought tonight in about an hour and a half.  No Shaman loot as usual :p  Beats me why Mythic didn’t implement a token system or something so where theres a guarenteed drop for those who are actually at the instance.  Barakus dropped two WE helms and a DoK one.

Lots of ORvR again as its a Sunday.  4 Sorcs + Triumphant blasting > Order zerg in a keep.  12 guildies managed to hold out ~50 for a good 30 minutes, and then managed to recap the keep back anyway.  Though thanks to the way renown works most kills only give 1RP.  Though order have begun to have a good whinge about Chaotic Rift, blaming it solely as the cause for them to die so much.  Its kind of amazing how much some players can QQ about anything if it gets them killed or does not ensure a 100% chance of victory.